AI Insights · Timothy · July 2021
Top 5 Fidget Toys Games in Norway Q2 2021: Unified Platform Performance
Discover the performance trends of the top 5 fidget toys games in Norway during Q2 2021, including downloads, revenue, and active users.
In the second quarter of 2021, the top five fidget toys games on a unified platform in Norway showed distinct performance trends. The data, sourced from Sensor Tower, reveals notable patterns in weekly downloads, revenue, and active users for each app.
Slime it: Slime Game Simulator from Slime4Fun demonstrated a significant rise in weekly revenue, starting from around $160 at the end of March to peaking at approximately $902 by the end of June. Weekly downloads fluctuated, reaching a high of 840 in the last week of June. Active users steadily increased from 556 to about 1.97K during the same period.
Antistress - Relaxing games by Moreno Maio had modest weekly revenue, peaking at $81 in late May. Downloads remained relatively stable, with a slight increase towards the end of the quarter, peaking at 155 in mid-June. Active users saw a minor decline from 1.09K at the start of the quarter to 886 by the end.
Spinner Evolution - Merge Game from PIXELCUBE STUDIOS INC. showed minimal activity in both downloads and active users. However, the app did see some revenue, peaking at $51 in early April and maintaining a small but steady income throughout the quarter.
Fidget Spinner by Ketchapp experienced a varied revenue stream, with earnings peaking at $76 in late March and again at $45 at the end of June. Downloads showed an upward trend, reaching 89 in mid-June. Active users increased from 135 at the beginning of the quarter to 166 by the end.
#SelfCare by TRU LUV Inc. had minimal revenue, with occasional small peaks. Downloads were consistent, with a slight dip in mid-May but generally stable around the 30-45 range. Active users saw some fluctuation, starting at 107 in late March and ending at 72 in late June.
For more detailed insights, visit Sensor Tower.